yeah, its pretty cool. from what i remember from EJ forums, these tanking rogues are reaching 104% to dodge after reaching the agil cap, buffages, and insect swarm kept on the boss. so, these rogues are physically unhittable, but you gotta give them a long time to build up threat. They might be agil capped, but i doubt that in that gear they could be hit capped which means even less tps. I would assume all casters would need to really slow down on their damage to avoid pulling aggro. I can picture a shadow priest casting 1 VT, and then just sit and wait to cast it again, haha. Either that or the raid would dps in greens to slow down their threat, hehe.
makes me wonder about 5 mans then... put a unhittable rogue to tank a normal 5 man where there is minimal spell damage - you basically wouldn't need a healer... or at least not a real one. 5 dps team with a SP? hehe
would be fun and interesting in pvp also... would totally own other rogues and hunters, hehe.