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WotLK builds & theorycrafting - Mage

Last post 12-18-2008 3:50 PM by Baps. 32 replies.
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  • 09-09-2008 3:09 PM In reply to

    • Urduro
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    Re: WotLK builds & theorycrafting - Mage

    I can personally confirm that all the listed talents above do affect frostfire bolt except for

    Ice shards

    Frost channeling

    Piercing ice

    Not that they don't affect frostfire bolt, but that I haven't tested it.  Also, it's damage isn't anywhere near fireball spam, so it's not too wise in my opinion.

  • 09-09-2008 4:56 PM In reply to

    • Urduro
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    Re: WotLK builds & theorycrafting - Mage

    I believe Frostfire bolt is more of an ability for mages that do want to spec elemental and get the benefits of both trees into one spell, vs one or another.  It's purely a pvp 3 second spell.  I see no real viability of this spell in PvE.

    On another note, Mirror image is super broken, it does retarded damage and it's gonna get a good hard swing from the nerf bat.  Currently, it mirrors a % of your current mana on cast and gives it to the image.  For example, say the spell only gives 30% of whatever mana you have to each copy.  If you have 300 mana, then each copy will only have 100 mana and the spell's useless.  It's better for opening dps increase (as it currently stands, I believe this will serve more as a pvp spell.  However, for the cost *360 mana I believe* it would suffice as a decent dps increase for almost no penalty.)

    To give you an idea of how OP this is, I can cast mirror image at the start of a duel and pretty much just Ice block and let the images win for me.  I've seen them throw out over 15-20k damage in about 6 seconds, which is silly.  Not as silly as rogues are right now with their easily attainable 4k dps, but still silly nonetheless.

    Also, it seems to appear that Hot Streak has an internal cooldown, making chain crits almost useless.  I also haven't been able to tell how critting with a pyroblast affects the talent, if it even does at all. 

    I ran Naxx 10 man last night for a little bit into the early morning.  The trash is pretty ridiculously easy, but the bosses aren't so forgiving.  While you're decked out in PvP gear arena season 1 and honor season 1, it's not PvE gear!  Warriors with 8% dodge n *** aren't going to fly far, but you make do with what you got.  We downed instructor and cleared trash from 3 wings and got about 4-5 BoE epic drops, which are decent in and of themselves.  ALSO, a bit of a warning, Anub'Rekhan is going to be the nightbane of Naxx, it's not an easy fight (for anyone that remembers the joy of the spider wing in Pre-BC, it was like being shanked repeatedly with an olive fork. I hated that encounter)

    Also, it appears that Patchwerk is a weee bit strong.  He hits pretty hard.... Like, a lot hard.  And attacks very fast.  Basically, I'm going to be running it just to clear trash and some of the easier bosses for some PvE loot to make the other encounters easier. 

     

  • 10-12-2008 12:28 PM In reply to

    • Baps
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    Re: WotLK builds & theorycrafting - Mage

     Here's a potential level 70 2/51/8 build that keeps Arcane Focus and Elemental Precision.. but loses Icy Veins.

  • 10-12-2008 5:43 PM In reply to

    • Nilrem
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    Re: WotLK builds & theorycrafting - Mage

    Another fun spec to consider for the patch. You don't get living bomb, but after what I read, with only one mage being to apply it at a time, it would seem that the mage with highest fire damage getting that spot. However you get a few more toys out of arcane as well as fire 14/47/0. Another I think looking at again does not include living bomb but instead keeps the arcane side and adds icy veins 14/36/11. You will get a lower CD on icy veins but lose impowered fireball. However I think with arcane impact that becomes a minimal loss with the incorperation of IV.

  • 10-14-2008 12:03 PM In reply to

    Re: WotLK builds & theorycrafting - Mage

    Baps,

    I'm totally boggled why you'd take 1/3 Piercing Ice over Icy Veins

    Here's the cut n paste of my thread from my misposted other thread:

    Since we don't have class forums anymore what do my fellow mages think of these builds?

     At 70:

    http://www.worldofwarcraft.com/info/classes/mage/talents2.html?tal=23000500000000000000000000000000550020122033310531203013510000000000000000000000000000

    At 80:

    http://www.worldofwarcraft.com/info/classes/mage/talents2.html?tal=23000503010000000000000000000000552320123033310531203013510000000000000000000000000000

    At 71-74 I'll be picking up Focus Magic (seems great for raiding) and Spell Impact.

    My current build has Frost to get Icy Veins. It's nice, but I do have issues with mana and in 3.0 you can only use a mana pot once per fight.

    From the wow forums I've read that at 70 in Tier 4/5 you should go 0/51/11 to make up for the lack of hit (Mine's currently around 14%) and Tier 6 11/51/0. Now I realize Living Bomb probably isn't so hot (get it, hot?) for a boss fight, but seems damn fun for PvE instas. 

    On Frost:

    Yes I've heard that frost will now out dps fire. But I just spent a bajillion gold on Sunfire for my badge dagger and I'm not replacing that until I get a weapon upgrade.

  • 10-14-2008 12:12 PM In reply to

    • Baps
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    Re: WotLK builds & theorycrafting - Mage

    The earlier links in the thread are probably out of date.. I just fixed the one on this page, and it's working now. 

  • 10-14-2008 3:41 PM In reply to

    Re: WotLK builds & theorycrafting - Mage

    Ok then why Arcane Subtlety over Arcane Focus? Or does the "chance to hit" of AF only apply to Arcane Spells? If so the wording is deceiving.

  • 10-14-2008 4:26 PM In reply to

    • Urduro
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    Re: WotLK builds & theorycrafting - Mage

    I'm pretty sure it does only effect arcane spells for AF.  But I haven't taken a look at the patch notes in a bit.

  • 11-26-2008 11:07 AM In reply to

    • Moller
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    Re: WotLK builds & theorycrafting - Mage

    I noticed a considerable improvement in dps between our two Naxx clears when I switched specs to a pure ffb spec with the appropriate glyphs.  I'm still looking for a glyph of molten armor but I don't think anyone in the guild can make it yet and I haven't yet found it on the AH.  I'm still finding hot streak difficult to use/notice at times, and I need to load up DoTimers for living bomb but otherwise I think this is a solid build.

    EJ says 18/53/0 is also a good build which I'd like to try, particularly since it gives Arcane Focus, but I'm afraid it will have mana issues using fireball instead of ffb.

  • 12-03-2008 11:51 AM In reply to

    Re: WotLK builds & theorycrafting - Mage

    So I've started to do some homework (on Atlanis' behalf) and now have a better idea of where Mages sit at 80 but am left with a few questions.

    What 'filler' talents are people taking beyond the required core for FFB (ie. flamethrowing, world in flames, master of elements, burning soul, improved blizzard, etc.) and why? Can someone also confirm that burning soul affects FFB, I understand that the two threat reduction talents (burning soul and frost channeling) do not stack however.

    What mods are people using to watch their timers (LB, scorch), anything other than Scorchio2?

    Also, if people have any suggestions as to what gear should be sought out, outside of raid instances (be it through quests, instances or rep) that are real gems (ie. Quag's Eye from TBC) that would be much appreciated.

  • 12-05-2008 5:42 PM In reply to

    • Moller
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    Re: WotLK builds & theorycrafting - Mage

    The standard ffb dps build is linked in the post above.  For better or worse, there's really very little room for moving points around (maybe 1?) without sacrificing dps.  As far as I know, burning soul gives ffb pushback resistance but does not stack with the threat reduction of frost channeling (threat is very rarely an issue).

    I have started using DoTimer to monitor LB.  I still monitor scorch manually.

    As far as gear, there isn't much until blues and epics from heroic instances that will be upgrades for Atlanis.  There is a wand reward from Storm Peaks that is quite good, I'll try to find a link, and revered with Kirin'Tor has a very good blue MH.

    One thing I have found useful is a combat text program that alerts me when hot streak is up.  Right now I'm using MSBT, I think SCT would also work but I haven't tried it recently.  That's all I can think of right now.

  • 12-17-2008 2:35 PM In reply to

    Re: WotLK builds & theorycrafting - Mage

    Let's talk a bit about AOE.  From what I'm reading the best AOE right now for the FFB build  is to Flamestrike and Blizzard while the dot ticks and then reapply flamestrike.

    How have the mages been AOEing?

  • 12-17-2008 2:51 PM In reply to

    Re: WotLK builds & theorycrafting - Mage

    Oh and here's a good thread that talks about alot of simple mage things I wasn't aware of:

    Simple Mage Thread

    I linked directly to the middle of the thread where Manly lists out the best gear choices in his opinion for a mage including how to gem etc if you are a jewelcrafter.

  • 12-17-2008 4:32 PM In reply to

    • Baps
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    Re: WotLK builds & theorycrafting - Mage

  • 12-18-2008 2:32 PM In reply to

    • Baps
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    Re: WotLK builds & theorycrafting - Mage

    Neck: have best in slot.
    Shoulder: have best in slot.
    Finger: Buy [Signet of the Kirin Tor] best in slot(s)
    Trinket2: have 2 viable trinkets, 71 hit for flexibility.

    Waist: Leash of Heedless Magic -- Obtained 12/22/08
    Hands: Valorous Frostfire Gloves -- Obtained 12/22/08

    Remaining Gear Plan by Instance:

    Obisidian Sanctum 25
    Wrist: Unsullied Cuffs - 2 drakes
    Cloak: Pennant Cloak - 2 drakes
    Trinket1: Illustration of the Dragon Soul - 2 drakes

    Naxx 25
    Weapon: The Turning Tide - KT
    Ring: Signet of Manifested Pain - KT
    Wrist: Bindings of the Expansive Mind - Raz, Gluth
    Offhand: Surplus Limb - Patch, Gluth
    Wand: Gemmed Wand of the Nerubians - A'R, Gluth
    Chest: Heigan's Putrid Vestments - Heigan
    Head: Gothik's Cowl - Gothik, Gluth
    Feet: Boots of Impetuous Ideals - Loatheb, Gluth



    Remaining Gear Plan by upgrade amount:

    Head: Gothik's Cowl - Gothik, Gluth
    Cloak: Pennant Cloak - 2 drakes
    Weapon: The Turning Tide - KT
    Ring: Signet of Manifested Pain - KT
    Wrist: Unsullied Cuffs - 2 drakes
    Wand: Gemmed Wand of the Nerubians - A'R, Gluth
    Chest: Heigan's Putrid Vestments - Heigan
    Feet: Boots of Impetuous Ideals - Loatheb, Gluth
    Offhand: Surplus Limb - Patch, Gluth
    Trinket1: Illustration of the Dragon Soul - 2 drakes
    Wrist: Bindings of the Expansive Mind - Raz, Gluth

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