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WOTLK builds & theorycrafting - Druid

Last post 11-26-2008 12:48 PM by Vineya. 73 replies.
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  • 11-04-2008 2:28 PM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    No mana regen of any kind (not counting Omen of Clarity)?

    EDIT: Also, I guess I'm considering my 70 spec more for leveling than raiding. Yours is better for raiding, but I like Typhoon and Galewinds for leveling. I'd probably sacrifice Eclipse for that.

  • 11-04-2008 2:36 PM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    Yeah, this is a spec I would go into SWP tonight to use.  Omen of clarity far outweighs any other mana regen talent.  That one point is worth more than 3 point in dreamstate, every day of the week and twice on Sunday.  Besides the fact that moonkin form has mana returns on non-aoe spells.  So, if your running with 30% crit and you have omen, you will probably not run OOM.  Maybe on trash because we pull trash so fast now, but bosses die so fast it is hardly a concern.

  • 11-04-2008 5:51 PM In reply to

    • Vineya
    • Top 10 Contributor
    • Joined on 10-13-2007
    • SF Bay Area, California, USA
    • Posts 986

    Re: WOTLK builds & theorycrafting - Druid

    fuzzynavel:

    I dont think its lame because I have it and I want other people to have to do the same work I did.  I think its lame because I thought the questline was really fun, and I am sure other druids at lvl 80 (because even though you can now do it at lvl 71 who wouldnt have it that has the skill?)  could easily solo all parts of this chain.  Maybe 2 man raven boss.

     

    I agree. This was one of the best quest chains I have done. Rich in lore, used all our abailites, and just fun to do. The boss fight is already easy to do with five, and by mid 70's I'm guessing 3 person runs would be cake. (And if they were really worried about that, all they had to do was nerf the fight.)

    This chain was not about huge ridiculous quests that required running in and out of raid groups. It was about getting to be a druid with a nice reward at the end.

    Academic now, but silly decision imo.

     

  • 11-05-2008 9:47 AM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    I love the swimming down the river part.  I did not look up any of the quests, I wanted to experience it firsthand.  So, when he jumped in the river and took off I was like "WTF"

  • 11-05-2008 11:14 AM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    fuzzynavel:

    I love the swimming down the river part.  I did not look up any of the quests, I wanted to experience it firsthand.  So, when he jumped in the river and took off I was like "WTF"

     

    That is probably the most memorable quest I've ever done.

     

    Ok, so back on track... I'm thinking this for an initial leveling spec: 31/0/30. My particular situation is that I'm normally trailing the pack when leveling, so generally I have to quest solo or hop into random groups. So, I think being able to heal and damage will be helpful. Questing is generally the emphasis.

  • 11-05-2008 11:23 AM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    More upcoming feral changes. No armor multiplier for non leather items, weapons reduced to zero, neck, rings, & trinkets. New shape shifting efficiency in feral tree, and protector of the pack is getting changed and they are removing the group requirement. Post wotlk release.

    http://blue.mmo-champion.com/26/12065155972-upcoming-feral-changes.html

     

  • 11-05-2008 11:50 AM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    Cyrran:
    Ok, so back on track... I'm thinking this for an initial leveling spec: 31/0/30. My particular situation is that I'm normally trailing the pack when leveling, so generally I have to quest solo or hop into random groups. So, I think being able to heal and damage will be helpful. Questing is generally the emphasis.

     

    I think you will have less downtime if you just go full dps and just heal when needed.  The mobs are pretty easy inwotlk, especially with our gear.  You may have problems healing a pug 5 man as moonkin spec but you certainly could heal any group quest as boomkin.

  • 11-05-2008 2:13 PM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    Eh, I don't know. I've always leveled with a hybrid spec (although it's previously been a feral/resto spec), so I don't see this being any different. Instance healing isn't that strenuous that you have to be fully talented, IMO.
  • 11-05-2008 3:11 PM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    No my point is, go full moonkin.  You wil lprobably be able to heal a 5 man, and you get the maximum dps for quest grinding.  With more damage done, you will need to cast less and take less damage which equals less down time.  Plus if you are considering questing as your main choice for leveling you may want to get the aoe talents to be able to go into a gorup of 5 mobs and kill them very quickly.

  • 11-05-2008 9:25 PM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    Oh, I see what you're saying. I thought you were saying I wouldn't be able to heal a 5 man. Yeah, makes sense.
  • 11-25-2008 12:56 PM In reply to

    • Vineya
    • Top 10 Contributor
    • Joined on 10-13-2007
    • SF Bay Area, California, USA
    • Posts 986

    Re: WOTLK builds & theorycrafting - Druid

    I would like those of us who are raiding now, and others as well who have some experience with our new talents and gear, to talk for a bit about how we are most efficient in two situations:

    1. 5 or 10 person heroic groups with 1 or 2 healers

    2. 25 person raids with multiple class healers

    Here is some grist for the mill...please respond with ideas, stats, rotations, as you see fit:

    In situation #1 I see us needing to cast more big heals like regrowth and healing touch. Tanks are taking buttloads of damage. At the same time, there is often group wide splash and aoe damage that needs to be dealt with. The use of our tranquility CD (and specing for the reduced timer) in ways that anticipate this damage appears important. Wild Growth is useful as well, although in 5 persons it can be too little healing if things get crazy.

    In situation #2 we can distribute raid wide Wild Growth heals to the entire raid by spamming or act as single target (Tank, Off Tank) healers with a rotation of RG, HT, RJ and LB. With aoe healers in the raid, it may be that this second roll is actually better suited for us....a big switch from pre wotlk.

    In both scenarios, the HT glyph seems ill suited for raiding since Nourish covers the mid size heal that glyph provides.

    Your turn Smile

  • 11-26-2008 10:30 AM In reply to

    Re: WOTLK builds & theorycrafting - Druid

    I have only been able to heal the first 5 or 6 bosses in heroic Naxx so my conclusions are incomplete.  I agree that some of the heroics are more challenging to heal, except for maybe patchwerk.  On 5 mans I use the glyphed Ht a lot if I get behind (I have not healed one though in a week or so, it may have only been needed bc we had some undergeared tanks at the time.)

     

    Some things to add about Balance.  Rotation is key to maximize DPS.  However a lot of these fights require moving around (i.e. get behind the ice cubes, polarity shift, kill the fungus, aoe the skellies, poop in the corner, etc..)  I have iff right now bc our raid when I respeced did not have a sp.  I will respec again soon and drop this if we relaibly have brevv or kiria available at raids.  So, my rotation has been mf, iss, iff, starfire until eclipse procs, wrath spam until eclipse is off cd.  (squak and awe is a must have addon for monitoring eclipse)  The questions comes up when should dots be refreshed?  Its tough bc you dont want to lose out on the great dot dmg of mf and iss (plus iss has increased crit chance and iff if there is no sp should always be applied no matter what)  however wasting time during an eclipse lowers your dps also.  So, in short I am still figuring out what is best and tweaking.  I will let you know when I come to some conclusions.

  • 11-26-2008 12:48 PM In reply to

    • Vineya
    • Top 10 Contributor
    • Joined on 10-13-2007
    • SF Bay Area, California, USA
    • Posts 986

    Re: WOTLK builds & theorycrafting - Druid

    Anyone interested in taking a look at two approaches to using resto druids in 25 person raids can see my WWS for last night and the previous night. (11/24 and 11/25 Naxx)

    On the 24th, I focused on single target healing (mainly tanks) and relied on RG and HT. While overall stats were not as high I was ablt to cast big heals and maintain mana regen for the length of boss encounters. My overheals were very high.

    On the 25th, I focused more on raid-wide healing with Wild Growth as my primary heal except for a few boss fights when I was assigned to a specific tank. WG is much more mana intense and is hard to sustain for an entire fight if you just spam it. I did much more overall healing with much less overhealing in this raid compared to the previous one.

    So... 25 person raid leaders should be able to expect some solid raid wide heals from us as well as big number single target focus healing as needed.

    I'll be doing 10 person stuff tonight.

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