in

Civilian

A World of Warcraft Raiding Community

Upcoming patch: Finetuning HT

Last post 11-16-2007 11:20 AM by Inso. 18 replies.
Page 1 of 2 (19 items) 1 2 Next >
Sort Posts: Previous Next
  • 11-04-2007 3:19 PM

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Upcoming patch: Finetuning HT

    http://www.worldofwarcraft.com/info/classes/druid/talents.html?51432200030313303000000000000000000000000050500320501502000000

    It is not a new spec, this is the typical HT build, the only reason i don't have it is to avoid losing Swiftmend, and because prior to the buff that "Intensity" is getting in the upcoming patch, i didn't think the ~50 mp5 is worth it, but with Intensity soon having double the effect, it is definitely worth looking into.

    The seemingly endless mana that a paladin has, will no longer be unique, and will be rivaled, if not topped, by the Dreamstate/Intensity combo. 

    If you browse other forums, you'd see no one interested in discussing this spec, so i thought wth, i'll start one here, and maybe some people will be interested enough to reply/comment, or maybe even try it out.

     

    Spec Stats:

    • Intellect: As opposed to what is posted on the EJ forums (quoting: Druids value intellect the least out of all the healers, since we get little benefit from spell crit and do not get bonus healing from intellect through talents.) I wouldn't have commented had he said "ToL Druids", he just said "Druids". Intellect is the most valuable stat a HT Druid should be looking for, 25% of our intellect is added into healing and spell damage (look at spec details below for more information).
    • Mana per 5: We spend most if not all of our time stuck in the "while casting" phase, this is mainly the reason why mp5 > spirit for HT.
    • Spell Crit / Haste: (quoting: Spell critical chance and spell haste are so unimportant that they are essentially worthless.) Everytime a HT druid crits his next spell is 0.5 sec less cast time, and since Haste doesn't effect the amount of healing ur spells get from ur total +healing, the faster ur heals land the better.

    As for Stamina and +healing, it comes with abundance on all the HT gear available.

     

    Spec Details:

    * Balance Points: (33 - ZOMG and u say ur a healer!)

    Only listing the important talents, not the fillers. 

    • Nature's Grasp + Improved NG: A self buff, lasting for 45 seconds, 100% chance to root an enemy striking u, 1 minute cooldown -  With the upcoming change and the ability to "root" indoors, this talent will be a lifesaver unless u get 1 shotted, but even then, the mob will be rooted and probably save other healers/skirt wearers lives.
    • Control of Nature: Uninterrupted roots and cyclone - Same reason as above.
    • Lunar Guidance: Increases spell damage and healing by 25% of your total intellect.
    • Nature's Grace: 0.5 sec less cast time on ur next spell each time you crit.
    • Moonglow: 9% less mana cost on all your spells with the exception of Lifebloom, Entangling Roots, Cyclone and Tranquility.
    • Dreamstate: Regenerate mana equal to 10% of your intellect every 5 seconds, even while casting. That's a free ~+50 mp5.

    The rest of the points in that tree are just fillers to get to the more important ones listed above.

     

    * Restoration Points: (28)

    Losing Swiftmend is the biggest hurt of this spec, but might prove to be affordable if your raid makeup allows it.

    • Improved Mark of the Wild:  +35% increased effects.
    • Naturalist: 0.5 seconds less cast time on Healing Touch.
    • Intensity: Allows 15% (30% in the patch) of your mana regenerationg to continue while casting.
    • Subtelty: (2/5 - 8% reduced threat)
    • Tranquil Spirit: 10% less mana cost on Healing Touch and Tranquility. Combined with Moonglow from the Balance tree, your Healing Touch's mana cost is now reduced by 19%.
    • Nature's Swiftness
    • Gift of Nature: Increases the effect of all healing spells by 10%.
    • Empowered Touch: Healing Touch gains an additional 20% of your bonus healing effects.

    Add to that, the attention that HT is getting with Tier 6 healing druid set: 4p Bonus = "Increases the healing from your Healing Touch ability by 5%" - This is not 5% of your base HT heal, and not 5% added from your total +healing, this is 5% added to your total healing touch hit, so say your healing touch is hitting for 6k, add 5% of 6k.

     

    I will be adding gems/enchants, and a small chart comparing HT Druid with ToL Druid and Paladin.

    Filed under: , ,
  • 11-04-2007 3:28 PM In reply to

    Re: Upcoming patch: Finetuning HT

     Can you find a way to pickup Insect Swarm? With so many points invested in Balance, it's a great raid debuff to pass up. The rank 1 spell has the same % to miss as the rank 6 version and only costs 50 mana.

  • 11-04-2007 3:44 PM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    Argrax:

     Can you find a way to pickup Insect Swarm? With so many points invested in Balance, it's a great raid debuff to pass up. The rank 1 spell has the same % to miss as the rank 6 version and only costs 50 mana.

     

    The points spent in the Balance are easily manageable, I picked up Insect Swarm and Brambles, by removing 3 points from Vengeance and 1 point from Moonfuy.

    http://www.worldofwarcraft.com/info/classes/druid/talents.html?51432231000313203000000000000000000000000050500320501502000000
    variableIsSite = 1; variableIsSite = 1;

    I wish I could afford losing 3 more points from the Resto tree to put them in Imp Faerie Fire, +3% hit for melee and ranged would be good (altho maybe not needed), but there's no way i can sacrifice more Resto points. 

  • 11-04-2007 5:19 PM In reply to

    • Vineya
    • Top 10 Contributor
    • Joined on 10-13-2007
    • SF Bay Area, California, USA
    • Posts 986

    Re: Upcoming patch: Finetuning HT

    I've read that Blizzard seems to be leaning toward rewarding hybrid builds (an opinion from WoW wiki I believe). I think that having another spec option that is raid viable, and a druid like Inso who is a proponent, is awesome.

    A sample ToL build that includes Insect Swarm:

    ToL with Insect Swarm

    (Starlight Wrath can be exchanged for Nature's Grasp)

  • 11-04-2007 5:52 PM In reply to

    Re: Upcoming patch: Finetuning HT

    Yeah, I played with some of that a while back when I was looking at respec'ing. I like the idea of Healing Touch spec (especially because the points in the balance tree would make solo play more viable without respec'ing), but here's the thing... a resto spec druid has the advantage of having all the HoT's and two instant heals. The spectrum looks like this:
    Slow, bigFast, small
    PriestsPalliesShammiesDruids
    Now, a healing touch spec starts moving druids to the left. You still have an instant and can of course still cast the HoT's, but they're less efficient. You're more geared to operate the way other healers are. So, it's not that it can't work or that you're less efficient at what you're geared to do, but it means that you're not geared to do what Druids uniquely can. If a group's got too many druids I could see a good fit, but why do this when you have plenty of people of other classes?
  • 11-05-2007 7:40 AM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    Cyrran:
    but why do this when you have plenty of people of other classes?
     

    Coz you can bring what other healers cannot:

    Paladin with ~1800 +healing crits Holy Light for up to 6000ish, Druid with ~1800 +healing hits Healing Touch for up to 6000ish. Mana issue?? fine, go 5 ranks lower, a druid with ~1800 +healing crits Healing Touch (Rank 8 - 400 mana) for up to 5500ish.

    The more spell crit / spell haste you have, the more you are becoming somewhat of a Paladin with bigger heals and more healing options, if you wanna take that approach.

    Cyrran:
    but it means that you're not geared to do what Druids uniquely can.

    Having the biggest heal in the game is a Druid Unique Aspect as well.

    Anyway, HT will start shining once more as of ZA, you will see what I mean once we're in there. 

  • 11-05-2007 7:48 AM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    Vineya:

    A sample ToL build that includes Insect Swarm:

    ToL with Insect Swarm

    (Starlight Wrath can be exchanged for Nature's Grasp)

     

    What do you think about this?

    Canceled Tranquil Spirit for full points in Imp Regrowth and Living Spirit, and canceled Focused Starlight for Nature's Grasp and Imp Nature's Grasp.

    ToL with Insect Swarm 

  • 11-05-2007 8:33 AM In reply to

    • Vineya
    • Top 10 Contributor
    • Joined on 10-13-2007
    • SF Bay Area, California, USA
    • Posts 986

    Re: Upcoming patch: Finetuning HT

    Inso:

    Vineya:

    A sample ToL build that includes Insect Swarm:

    ToL with Insect Swarm

    (Starlight Wrath can be exchanged for Nature's Grasp)

     

    What do you think about this?

    Canceled Tranquil Spirit for full points in Imp Regrowth and Living Spirit, and canceled Focused Starlight for Nature's Grasp and Imp Nature's Grasp.

    ToL with Insect Swarm 

    Nature's Grasp is not really a PVE talent imo, but I understand why it is popular. I like removing some Tranquil Spirit points in favor of maxing out Imp Regrowth and Living Spirit. I just wanted to suggest that if there is interest in the raid using Insect Swarm more, that it can be done with either an HT or ToL build.

  • 11-06-2007 10:06 PM In reply to

    • Cani
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Georgia
    • Posts 257

    Re: Upcoming patch: Finetuning HT

     Not that I play a druid or claim to know anything about the class but with your HT build could this be a better way to spend the "filler points"?

    Capton's $0.02

    My thoughts were:

    Insect Swarm: Little dot and gives a nice debuff on the raid

    Brambles: Allows you to put alittle better than average thorns on the tanks

    Natures Reach: from what i understand would increase the range of insect swarm to 40 yards allowing you to keep it up without sacraficing any range on healing 

     

  • 11-07-2007 10:52 AM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    All works, filler points can be spent either way, taking 2 more points from Moonfury into Reach is good as well.

    I just never thought enough about the fillers while making it, my objective was getting Moonglow/Nature's Grace/Lunar Guidance and Dreamstate.

     

  • 11-15-2007 2:00 PM In reply to

    Re: Upcoming patch: Finetuning HT

    Well, I'm actually going to give this a try. I'm going to drop herbalism and pick up leatherworking. So, while doing so (and also working on Scryer rep), I'm going to give this spec -which is slightly more damage focused- a try. It's basically Inso's initial suggestion with a few modifications:
    • I dropped Nature's Grasp since it's more a PVP IMO and picked up Vengeance
    • Picked up insect swarm
    • Picked up Nature's Reach
    • Per Bap's suggestion I dropped 2 points in Moonfury for 2 points in Balance of Power. Baps: "Damage is easy to pick up, hit is much harder"
    • I traded out one point in Gift of Nature (2% to heals) for Moonkin*, since it's temporary thing and will help my damage. It also makes me a little more flexible.

    As far as healing touch vs. tree... any tips? I know that down ranking spells is more important in HT spec. Anything else?

    * - Yes, I know. Baby Jesus just started crying. It's temporary.

  • 11-15-2007 8:10 PM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    Remove Regrowth and Rejuvenation from your main bar. Have Healing Touch Rank 13, Rank 8, Rank 6 and Rank 4 on your bar along with Lifebloom. That's what you're gonna be using. Other than that, good luck, you won't like the spec at first i can assure u that, ToL is a lot easier to heal with. The difference here, is that you, among others, would take this spec for better/easier farming/questing, whereas its main purpose is enhancing a healing spec. And since you're looking for dmg, i think Baps should've told you to drop the 5 points in vengeance and pick up 5 in moonfury Good Luck again

  • 11-15-2007 10:32 PM In reply to

    • Baps
    • Top 10 Contributor
      Male
    • Joined on 10-13-2007
    • Central Illinois
    • Posts 601

    Re: Upcoming patch: Finetuning HT

    Inso:
    And since you're looking for dmg, i think Baps should've told you to drop the 5 points in vengeance and pick up 5 in moonfury Good Luck again
    The math of the points just doesn't work out that way, there's not enough points lower down to get to the higher ranks without 5 points in vengeance.. or 5 points somewhere else in the first 4 rows...

  • 11-15-2007 11:26 PM In reply to

    Re: Upcoming patch: Finetuning HT

    Inso:
    Other than that, good luck, you won't like the spec at first i can assure u that, ToL is a lot easier to heal with. The difference here, is that you, among others, would take this spec for better/easier farming/questing, whereas its main purpose is enhancing a healing spec.
     

    I don't mind a challenge. Smile  I see it as both: it helps while farming/questing, but it's also a way to try out your claims about the greatness of the HT spec. Wink


    So, you really use 4 different ranks of HT?!? Then do you progressively downrank or do you use a rotation?  

  • 11-16-2007 8:33 AM In reply to

    • Inso
    • Top 25 Contributor
      Male
    • Joined on 10-16-2007
    • Lebanon
    • Posts 235

    Re: Upcoming patch: Finetuning HT

    Baps:
    The math of the points just doesn't work out that way, there's not enough points lower down to get to the higher ranks without 5 points in vengeance.. or 5 points somewhere else in the first 4 rows...

    we barely have any crit, unless he's gonna be looking up spell crit gear, otherwise the increase base dmg > increase crit dmg bonus, hence: Spec 

     

Page 1 of 2 (19 items) 1 2 Next >
Copyright 2008 Civilian Guild. All rights reserved.
Powered by Community Server (Commercial Edition), by Telligent Systems