Just something interesting about Nourish
Nourish - Heals a friendly target for 1883 to 2187. Heals for an additional
20% if you have a Rejuvenation, Regrowth, or Lifebloom effect active on
the target.
9% of base mana, 40 yd range, 1.5 sec cast
Note the mana cost, compare the spell as a whole to the priest, paladin, and shaman counterparts
Flash Heal -
Heals a friendly target for 1887 to 2193.
18% of base mana, 40 yd range, 1.5 sec cast
Flash of Light - Heals a friendly target for 785 to 879.
7% of base mana, 40 yd range, 1.5 sec cast
Lesser Healing Wave - Heals a friendly target for 1606 to 1834.
15% of base mana, 40 yd range, 1.5 sec cast
According to mmo-champion, these are all the max ranks of the 1.5 second cast heal spells of each healing class. In my opinion, though the other classes have better large heals and other utilities, Nourish blows the other 1.5 second cast spells out of the water with the massive amount it heals for with such a low mana cost. I think that it may be hit with the nerf bat before it goes live.
Heres something that someone commented about it on wowhead.
"The spell with a hot up has a 4.07 HpM efficiency, compared to flash of
light's 1.98 druids now have more then double the effectiveness in our
quick heal. This of course is taken pre healing added, but at the spell
casting speed, they both benefit the same from + healing.
Now,
Healing touch has a 3.4 HpM at base, but with the talents that can
improve its + healing outdoing the talents to increase nourish, and the
higher Healing co-efficient, HT will far outweigh this spell in mana
effectiveness.
All in all, Nourish is a great spell to bridge
the one gap in healing druids had, and that is fast heals that don't
OOM you. This will be great in solidifying druids end game healing"
And for the record, I am very unhappy about the druid trees pvp wise atm.