I was playing around with talents. I really don't like what they did to kings. It is in an easily accessible location, but which ever paladin goes for it will be gimping his/herself on personal performance. Ideally we will need multiple pallies with it to allow some raid compistion flexibility and player rotation.
Holy gives up 3% crit to all heals. 51/5/15
http://wotlk.wowhead.com/?talent=sxA0tGzhVuMxotaZVcbx
Prot gives up either a good chunk of threat or mitigation. With a missing 11 point talent, who knows how this will change. 5/53/13
http://wotlk.wowhead.com/?talent=sVZaxVA0uMtcIRGoxsb0b
Ret gives PVP gimmicks, but is the least affected by picking it up. 5/10/56
http://wotlk.wowhead.com/?talent=sVZaxZVfrx0IucMsxuAo
The problem I see with it is this is a talent that every paladin should be putting 5 points in because no raid should be going w/o 10% stats. When a class has to do that, the talent usually gets base lined (IE evocation). Personally, I'd like to see santuary get base lined or worked into imp RF, and have kings be our 21 point talent in prot. Hopefully something will be adjusted.
Any of you guys have alternitive ideas to work kings into specs?