DEF CAPPED FINALLY, now to seriously buff up my DPS gear which won't take long thankfully.
Also, because I'm curious, wouldn't a geared DK tank make a good choice for tanking Sartharion/3 drake? Anti Magic Shell > Flame Breath (if you're spec'd for it) if the flame breath doesn't happen more than once every 45 seconds, which I have no idea if it does.
Another question I have is with the new patch and certain ability combos.
Let's take Frost Presence and only look at the 15% magic damage reduction. Now, if we use Anti Magic Zone, does that stack appropriately? IE: 90% reduction, or does it add all qwerky? Actually it'd be 95% because you have to have 5 points in anti magic shell just to get to anti magic zone.
My next question would be on the mechanics of Anti Magic Zone itself. If there's an attack of say, 70k, in magic damage and we do have anti magic zone up along with frost presence, does it absorb 75% of damage until it hits its limit and lets the rest through (like PWS)? I think it does act like PWS, but just can't remember atm (at work, can't test it). Also, I believe based on the mechanics of it acting like a PWS that it would absorb 75% damage incoming, then the 25% that does come through, 20% of that (read, 20% of 25%, so that's 5%) would be eliminated from Frost Presence and Magic Suppression automatically. Thus, an attack of 70k I think should hit foorrrrrr....
AMZ absorbs 10k + 2xAP, so fully buffed it should be around 14-15k. That's 15k damage absorbed with 3750 getting through, which gets reduced further to 3000. Then the rest of the 55k goes through at 80% which is 44k damage + the 3k that went through, 47k.
Ow.
Now I know Mysty posted the following:
Mystywake:
Gurruk:
Sartharion's Flame Breath = 10938 - 14062 damage.
Shadron (Power of Shadron) x2, 100% modifier = 21860 - 28124 damage.
Acolyte of Shadron (Gift of Twilight) x2 x1.5, 50% modifier = 32790 - 42186 damage.
Acolyte of Vesperon (Twilight Torment) x2 x1.5 x1.75, 75% modifier = 57383 - 73826 damage.
73826 damage *.84 (defensive stance, 16% less damage) = 62014 top end on the breath when all buffs/debuffs are up.
This is nuts. If we have 3 priests in the raid we can only stop 3 of these breaths because the CDs on G Spirit and Pain Suppression are unlikely to allow multiple uses in a single fight. With Guth's health as it was last night, he is healable if he does not have (Twilight Torment) when the breath comes and he has a Power Word Shield on him.
However, one of the big problems with Power Word: Shield is the 15 second debuff preventing another shield from going on him. I spent a lot of time watching Guth's buffs last night and I know he took breaths while still having 5 seconds on this debuff, Weakened Soul. Maybe this is because Sarth starts casting faster when a drake dies so the breaths start coming faster? I dunno... I recall Gurruk saying that the breaths were more than 15 seconds apart, but this was not what I was observing last night.
Thus, assuming he doesn't have Twilight Torment then a rotation like PWS > Pain Supression > PWS > Guardian Spirit > PWS > Guardian Spirit > PWS could keep him up for a while.
If that's the case, Anti Magic Shell being rotated in there might help a bit. It would give a full immunity to the breath. If that's the case, you would NOT want to glyph for anti magic shell, as it would be counterproductive. 5 extra seconds of immunity for 15 extra seconds of cooldown wouldn't work as well. Now, what would the new rotation look like though?
EDIT: Does Pain Suppression stack with Icebound Fortitude? What about Bone Armor? I just feel like there's so many variables about reducing damage as a DK tank from that breath.